◆ Fugari Wars
Field Manual

Heretic

Heretic (Outlaw)

Rogue Heretic


Stats

Stat Value
Hull HP 125,000
Hold Capacity 2,000 units
Drone Bay 500,000
Speed Modifier ×0.9
Requirement rep <= -500 (Outlaw status)
Cost 1,000,000 credits
Warning Position visible to ALL players with rep ≥ 0

Overview

The Heretic is earned, not just bought.

The Heretic requires reaching Outlaw status (rep ≤ −500) — the endpoint of the rogue path's escalating rep losses. Once there, the hull is yours if you can afford it.

The ship costs the same as the Leviathan. It is also the most hunted hull in the galaxy.


The Burden

Every pilot with rep ≥ 0 can see your position on the map at all times. That includes every Accord Commission pilot and every good-standing trader. Running a Heretic means being permanently visible while being powerful enough to make anyone who comes after you regret the decision.

This is not a design flaw. It is the Heretic's defining character. The ship was built to be hunted.


Playstyle

Speed modifier is visual only — all warps cost 1 turn. Fight smart, not fast.

The Heretic has the highest strike factor in the game and a 0.60 raid bust modifier — the best port raider available. Its 1.5× guardian efficiency (matching the Warship) lets it sustain garrison fights against T0–T1 planets reliably, though T2+ requires coalition support. What it trades for that striking power is raw drone bay size: at 500,000, it relies on efficiency and aggression rather than volume.

Never stay in one place long enough for a coalition to form around you. Hit the Fugari planet when the FCS window opens and extract before allied pilots can coordinate a response.


Shipyard

Purchase Price 1,000,000 credits
Trade-in Value 500,000 credits
Requirement rep <= -500 (Outlaw)

Available at the Nexus Shipyard. Trade in your current ship (50% refund) or buy as an additional ship and tow it to a planet you own. Requires rep <= -500 (Outlaw status) to purchase.

TransWarp Drive is available for this hull (50,000⬡ at Nexus Shipyard) — one-time boolean unlock with Full tier access: jump directly to the Nexus, any owned/syndicate planet, or any node ("Pick Node") using 3 energy cargo per hop. Optional TransWarp II upgrade (100,000⬡) enables towing at 10 energy/hop. Freighter/Runner and Vanguard/Brigand hulls receive a restricted Nexus-only tier; the Heretic has the full range of destinations.


Destruction

Losing a Heretic means your next-highest ship carries forward; you rebuild without this hull class. Your credits halve at cycle end. Don't let it happen.