Raider
Marauder (Rogue)

Stats
| Stat | Value |
|---|---|
| Hull HP | 15,000 |
| Hold Capacity | 200 units |
| Drone Bay | 100,000 |
| Speed Modifier | ×0.8 |
Overview
The Raider is the natural ship of the rogue path. Aggressive and durable, built for the kind of pilot who controls territory through combat capability rather than volume. With 15,000 hull HP and a 100,000 drone bay, it has the staying power to contest nodes and make port raids count.
This is where the rogue path starts becoming genuinely dangerous to other players. The Raider has enough hull and drones to hold territory and enough cargo capacity to make a port raid profitable.
Playstyle
The Raider is for pilots who have accepted that they are building toward the Outlaw path. By the time you're in this hull you're likely in Deep Rogue territory (rep -100 to -199), and Accord patrols are beginning to notice you.
Your hull HP and drone bay are your primary assets. Use the 15,000 hull HP to absorb counterattacks, deploy drones to lock down nodes, and raid ports before their drone count recovers. A Raider that commits to an engagement on favorable terms wins. Pick your fights.
Shipyard
| Purchase Price | 100,000 credits |
| Trade-in Value | 50,000 credits |
Available at the Nexus Shipyard. Trade in your current ship (50% refund) or buy as an additional ship and tow it to a planet you own.
TransWarp Drive is not available for this hull — only Freighter/Runner, Vanguard/Brigand, Leviathan, and Heretic pilots may install it. Marauders can equip Cloaking Charges.
Best For
Aggressive rogue pilots who want to control lane tempo, execute port raids, and build toward Outlaw status. The Raider is the rogue path's defining mid-game hull.