◆ Fugari Wars
Field Manual

Activity Log

Activity Log

The Activity Log is your unified event stream — every personal notification, network-level event, and galaxy-wide occurrence in one place, organized by scope. Open it from the bottom tab bar. An urgent event badge appears on the tab when high-priority events arrive during your session.


Scope Tabs

The log is organized into three scope tabs across the top. Each scope shows events at a different level of relevance.

Personal

Your own events — actions you took, notifications directed at you, and planet activity from your citadels. Within Personal, filter chips narrow the feed to a single category:

Filter What it shows
All Everything personal, newest first.
Tracked Events from players you've added to your tracking list.
Me Only your own actions (flights, trades, combat).
Fugari Fugari contact demands, seizures, and betrayal notices.
PvP Direct attack events, ship destructions, and combat outcomes.
Raids Port raid and planet assault events.
Combat All wave combat events: PvP, port raids, planet assaults, Fugari encounters.
Drones Drone deployment events and your deployed drone map.
Beacons Beacon placement and ping alerts.
Weapons Orbital canon fire, Event Horizon, Nova Burst, and other weapon events.
Planets Planet production, citadel actions, and ownership changes for your planets.
System Administrative notices, graduation, mastery shifts, and rank tier advances.

Network

Events from your wider network — syndicate members' actions, activity at nodes you control with guardian drones, and events on planets you own. Excludes your own actions (those appear in Personal). Network shows the same urgent/chronicle grouping as Personal.

Network activity includes:

  • Syndicate member combat, trades, and movements
  • Guardian drone engagements at your controlled nodes
  • Attacks and raids against your planets by other players
  • Citadel defense events (garrison fire, orbital canon, bombardment)

Realm

Galaxy-wide public events visible to all players. Contains five sub-views:

Sub-view What it shows
Feed Real-time galaxy feed — public events as other pilots act.
Standings Live per-category leaderboards for the current cycle: score, kills, trades, hops, planets, raids, Fugari kills.
Wrecks Every ship destroyed this cycle. Tap any entry for the full combat summary.
Hall of Fame Permanent all-time records — top score and most kills per cycle.
Online Pilots currently active. A live roster, not a feed.

A Hide bots toggle in the Realm feed filters out AI player events.


Urgent vs. Chronicle

Within each scope, events are split into two groups:

  • Urgent — high-priority events that need your attention: attacks against you, planet raids, drone engagements, ship destruction, Fugari demands, rank advances, and legacy suffix unlocks. Urgent events appear at the top with highlighted styling and an unread indicator.
  • Chronicle — everything else: trades, flights, scans, production ticks, and routine activity. Chronicle items appear below urgent events in chronological order.

A session boundary marker ("You were here") appears in the chronicle section at the point where your current session began, so you can quickly see what happened while you were away.


Galaxy Feed Events

Galaxy feed events are public — every player sees them. They appear in real time in the Realm → Feed sub-view. Each shows the actor's callsign, the target (if any), a short message, and the node where it happened.

Event type What it means
pvp_attack One pilot attacked another in direct combat.
ship_destroyed A ship was destroyed. Wreck remains at the node with any surviving cargo.
port_breached A port was breached via wave combat. Cargo and credits were looted.
port_destroyed A port was destroyed via wave combat.
planet_assault A wave combat assault was initiated against a planet.
planet_claimed A pilot claimed ownership of a planet after a successful assault.
fugari_latch A Fugari latcher locked onto a pilot.
fugari_seize The Fugari completed a seizure — cargo was taken.
fugari_purge A Fugari fleet was destroyed or driven off.
drone_deploy A pilot deployed drones at a node.
beacon_placed A signal beacon was planted.
planet_settled A pilot claimed or grew ownership of a planet.
citadel_upgraded A citadel reached a new level.
syndicate_created A new syndicate was formed.
syndicate_joined A pilot joined a syndicate.
syndicate_betrayed A syndicate member defected or was betrayed.
syndicate_dissolved A syndicate dissolved due to upkeep failure or Commander action.
planet_transferred A planet was transferred to or from a syndicate.
vault_deposit (Syndicate members only) A member deposited credits to the vault.
vault_withdraw (Syndicate members only) A member withdrew credits from the vault.
wrecklog A ship was destroyed in wave combat. Tap to view in Wrecks.
cloak_activated A ship has vanished from sensors.
battery_fired An orbital canon fired on a ship entering a planet node.
rank_up A pilot advanced to a new rank tier.
badge_earned A pilot earned a career badge.
fugari_cycle_end The Fugari cycle ended. Meta points awarded to the top 3 attackers.
event_horizon_scrambled A pilot's Event Horizon was jammed by a Scrambler.
nova_burst A pilot detonated a Nova Burst at a node.

Personal Notifications

Personal notifications are private — only you see them. They appear in the Personal scope with a message_type that determines their icon, color, and filter category.

message_type Filter What it means
fugari_contact Fugari Initial contact from a Fugari latcher.
fugari_demand Fugari A Fugari demand is active. Pay, refuse, or fight.
fugari_seizure Fugari Pure flavor — a Fugari surveillance notice based on your worth score. No cargo, credits, or ships change hands; it's a warning, not an action.
fugari_betrayal Fugari A Fugari pact was broken.
syndicate_event System A change in your syndicate — member joined, left, or vault activity.
combat_result Combat Outcome of a wave combat engagement.
graduation System You advanced to a new ship tier.
system System Server-generated notice.
ping_alert Beacons A beacon you deployed pinged a passing ship.
planet_production Planets Your planet produced drone output this reset.
banking_yield System Your Drift Bank account generated yield.
pilot_mastery System Your mastery allocation shifted at epoch reset.
meta_award System You earned meta points from the Fugari cycle end.

Planet Activity

Planet activity events are private — only the planet owner sees them. They record every automated and manual action at your citadels. These appear in the Personal scope under the Planets filter.

Action type What it means
settle_planet You deposited credits or cargo to claim or grow a planet.
extract_surplus You extracted drones from your planet's stockpile.
upgrade_citadel You initiated a citadel upgrade.
scanner_alert Your orbital scanner detected a vessel near your planet.
planet_raided A wave assault was initiated against your planet.
garrison_depleted Your garrison was wiped by an attacker.
planet_bombed An attacker deployed wreckers against your citadel.
battery_fired Your orbital canon fired at a hostile ship.
guardian_fired Your guardian garrison engaged an attacker.
planet_relocated Your PlanetWarp completed — citadel moved to a new node.
cancel_relocation A pending PlanetWarp was cancelled.
garrison_planet You stationed drones as garrison.
planet_milestone Your planet hit a development milestone.
bombard_planet You deployed wreckers against an enemy citadel.
production_split_changed You changed the drone production split.
battery_recharge Your orbital canon passively recharged.
upkeep_missed Syndicate upkeep was missed — perks suspended.
upkeep_paid Upkeep was paid — syndicate perks restored.

Realm Reports

Realm Reports are one-per-reset summaries generated at the end of each epoch. They appear in the Realm → Feed sub-view. Each report covers the GPI band, notable galaxy events, and the state of the war.

Reports truncate at 140 characters in the feed. Tap read more to expand.


Notes

  • All timestamps show relative time (e.g. "3h ago"). Hover for absolute time where supported.
  • The ×N badge means the same event occurred N times at that location — the server batches repeated events.
  • Syndicate vault events are only visible to current syndicate members.
  • Planet activity chips are tappable — tapping opens the Planets overview in the Command screen.
  • The urgent event badge on the bottom tab counts high-priority events since your session started.