◆ Fugari Wars
Field Manual

Raider

Enforcer (Accord)

Accord Raider


Stats

Stat Value
Hull HP 15,000
Hold Capacity 200 units
Drone Bay 100,000
Speed Modifier ×0.8

Overview

The Raider is a combat-focused hull. It trades hold capacity for durability and drone capacity — 15,000 hull HP and a 100,000 drone bay make it a serious territorial presence. On the Accord path, the Raider is an unusual choice: most commission pilots prefer the Hauler's cargo volume or jump straight to the Warship. But the Raider has a specific niche in a lawful playthrough.

For Accord pilots who need to patrol Trade Lanes, intercept rogues, or respond to Fugari latch threats, the Raider's combat capability is real. You give up cargo volume, but you gain staying power.


Playstyle

The Raider works for pilots who want to control engagements through durability and drone presence. Its 15,000 hull HP is meaningful in combat against Drifters and Haulers. The 100,000 drone bay gives you genuine territorial reach.

The downside: 200-unit hold is a significant downgrade from the Hauler. If you're still trying to build credits through trading, you'll feel the difference. The Raider rewards players who have secured a stable trade position and want to defend it aggressively.


Shipyard

Purchase Price 100,000 credits
Trade-in Value 50,000 credits

Available at the Nexus Shipyard. Trade in your current ship (50% refund) or buy as an additional ship and tow it to a planet you own.

TransWarp Drive is not available for this hull — only Freighter/Runner, Vanguard/Brigand, Leviathan, and Heretic pilots may install it. Enforcers can equip Cloaking Charges.


Best For

Accord pilots who want to patrol, intercept, and respond dynamically. If your primary objective is rep farming through clean trading, stay in the Hauler. If you're acting as a lane enforcer or building toward combat-focused Accord play, the Raider earns its place.