Raider
Enforcer (Accord)

Stats
| Stat | Value |
|---|---|
| Hull HP | 15,000 |
| Hold Capacity | 200 units |
| Drone Bay | 100,000 |
| Speed Modifier | ×0.8 |
Overview
The Raider is a combat-focused hull. It trades hold capacity for durability and drone capacity — 15,000 hull HP and a 100,000 drone bay make it a serious territorial presence. On the Accord path, the Raider is an unusual choice: most commission pilots prefer the Hauler's cargo volume or jump straight to the Warship. But the Raider has a specific niche in a lawful playthrough.
For Accord pilots who need to patrol Trade Lanes, intercept rogues, or respond to Fugari latch threats, the Raider's combat capability is real. You give up cargo volume, but you gain staying power.
Playstyle
The Raider works for pilots who want to control engagements through durability and drone presence. Its 15,000 hull HP is meaningful in combat against Drifters and Haulers. The 100,000 drone bay gives you genuine territorial reach.
The downside: 200-unit hold is a significant downgrade from the Hauler. If you're still trying to build credits through trading, you'll feel the difference. The Raider rewards players who have secured a stable trade position and want to defend it aggressively.
Shipyard
| Purchase Price | 100,000 credits |
| Trade-in Value | 50,000 credits |
Available at the Nexus Shipyard. Trade in your current ship (50% refund) or buy as an additional ship and tow it to a planet you own.
TransWarp Drive is not available for this hull — only Freighter/Runner, Vanguard/Brigand, Leviathan, and Heretic pilots may install it. Enforcers can equip Cloaking Charges.
Best For
Accord pilots who want to patrol, intercept, and respond dynamically. If your primary objective is rep farming through clean trading, stay in the Hauler. If you're acting as a lane enforcer or building toward combat-focused Accord play, the Raider earns its place.